#ifndef STATS
#define STATS

struct Position
{
	float	x_pos;
	float	y_pos;
	float	height;
};

struct BaseStats
{
	//Base stats
	float	baseHP;
	float	baseMP;
	float	baseATK;
	float	baseAS;
	float	baseMS;
};

struct FinalStats
{
	//Final Active Stats
	float	HP;
	float	HP_regen;
	float	MP;
	float	MP_regen;
	float	ATK;
	float	AS;
	float	MS;
	
	//Atribute stats
	unsigned int	strength;
	unsigned int	willpower;
	unsigned int	defense;
	unsigned int	ensurance;
	
	//Resist stats
	float	resist_physic;
	float	resist_fire;
	float	resist_cold;
	float	resist_shock;
	float	resist_light;
	float	resist_dark;
	float	resist_charm;
};

#endif